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Tug of Four Released!

Purchase it on Xbox’s site or on your Xbox!

My Ludum Dare #21 Game!

By none On August 20, 2011 · Leave a Comment

I have finished my first Ludum Dare game.

I made it in C# and XNA. Hm, maybe I will post it to Xbox!

Here is a link to my entry, Run Escape. You may need the XNA, C#, or DirectX redistributables.

You need [...]

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Lots has been going on!

By none On August 17, 2011 · Leave a Comment

There has been plenty to post on. I just don’t give myself the time. Maybe I am just not a blogger at heart.

Firstly, I quit my full time job to do this (yay!). My plans are to try this for as long as I can. I might do some contractor work to keep funds [...]

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Tug of Four’s Sales Numbers

By none On May 7, 2011 · 2 Comments

Today I’m posting data collected during the first couple of Tug of Four’s release. The follow information includes downloads (sales and demos) per day and totals, ratings (1-5 stars on the game’s sale page), the placement for the game on XBLIG’s “Best Selling Today” page, and the results of my advertising.

tl;dr: The game costs [...]

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SBRG Represent!

By none On May 6, 2011 · Leave a Comment

The roller derby match tonight was amazing!

Honey Hotwheels was sporting my logo at the match.

www.southbendrollergirls.com

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Releasing an XBLIG Game

By none On April 9, 2011 · 4 Comments

I am currently finishing up the review process in Xbox LIVE Indie Games. As of writing this, I need one more person to pass it.

I have not released a game on any other platform where you needed permission (or any other game for that matter ), so I’ll talk about my experience in the [...]

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Staying focused

By none On February 6, 2011 · Leave a Comment

Today, I want to talk about the largest issue I’ve encountered while creating my first game.

Staying focused is hard. I find it much harder than any other facets of developing a game (I have not yet dealt with advertising or other business aspects). I had thought “Oh, I just need to get done with [...]

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Here we go…

By none On January 12, 2011 · Leave a Comment

I am working on a party game for four players for the Xbox Live Indie Gaming section.

The idea of the game is that you and three of your friends control a single ball.  You manipulate your friends into scoring on each other while leaving your goal alone.  There are some items you can pick [...]

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