There has been plenty to post on. I just don’t give myself the time. Maybe I am just not a blogger at heart.
Firstly, I quit my full time job to do this (yay!). My plans are to try this for as long as I can. I might do some contractor work to keep funds [...]
Today I’m posting data collected during the first couple of Tug of Four’s release. The follow information includes downloads (sales and demos) per day and totals, ratings (1-5 stars on the game’s sale page), the placement for the game on XBLIG’s “Best Selling Today” page, and the results of my advertising.
tl;dr: The game costs [...]
I am currently finishing up the review process in Xbox LIVE Indie Games. As of writing this, I need one more person to pass it.
I have not released a game on any other platform where you needed permission (or any other game for that matter ), so I’ll talk about my experience in the [...]
Today, I want to talk about the largest issue I’ve encountered while creating my first game.
Staying focused is hard. I find it much harder than any other facets of developing a game (I have not yet dealt with advertising or other business aspects). I had thought “Oh, I just need to get done with [...]
I am working on a party game for four players for the Xbox Live Indie Gaming section.
The idea of the game is that you and three of your friends control a single ball. You manipulate your friends into scoring on each other while leaving your goal alone. There are some items you can pick [...]