Today, I want to talk about the largest issue I’ve encountered while creating my first game.
Staying focused is hard. I find it much harder than any other facets of developing a game (I have not yet dealt with advertising or other business aspects). I had thought “Oh, I just need to get done with [...]
@nonegames
- New WIP video is up! Check out the sweet fog action going on. http://t.co/MECby7oG 1 year ago
@charlieguse
- Great article on how to manage multiple platforms in a MonoGame solution. http://t.co/Blj3PwtL4f 1 month ago

